David Sula's Lavish Atelier

A blog for project documentation and other uploads.

SCP: Secret Laboratory Server Information

This is the information page for the Sula’s Bad Decision SCP: Secret Laboratory game server.

What is SCP: Secret Laboratory?

SCP: SL is a multiplayer horror game which features community-ran servers. We as a community host our own server which is heavily modded with community plugins, our own exclusive plugins and our own custom map elements. This page includes all the information about our server and its modded elements.

Server Information

All credits within this page refer to discord usernames unless a link is attached.
This page was last updated October 5th, 2025.

Custom Plugins

This only includes plugins that players will see generally whilst playing the game. Plugins specific for administration purposes will not be listed.


Sula’s UI

This plugin displays UI elements for the player’s current class, ammo and item interactions as well as the server’s round time and community discord server link.
Credit: @davidsula

Text Chat

This plugin enables players to use a text chat that displays messages above their head. To use it, open the client console and type: .chat (your message)
Credit: @jxtq

Timers

This plugin displays UI elements for the spawn wave timers whilst the player is spectating. This can be disabled via the Server-Specific Settings.
Credit: @jxtq

Sula’s Reworked Escape

This plugin changes the location the player is teleported to when escaping. The new location is within the custom escape armoury area, and the escape door is unlocked only when a player escapes. The door remains unlocked for the rest of the round once a player has escaped.
Credit: @davidsula

Sula’s Custom Classes

This plugin implements custom classes which feature special abilities. For classes which feature special abilities, a UI element will be displayed at the top of the screen describing what the role does.
Credit: @haci33 for the framework and @davidsula for the classes.

SimpleCustomRoles

This plugin implements custom classes which do not feature special abilities.
Credit: SlejmUr

AntiStrangulation

This plugin disables SCP-3114’s strangulation ability and re-enables the spawning of it. (Alongside this plugin, we also buffed SCP-3114’s health, damage, stamina and made footsteps much quieter to compensate for the loss of this ability.)
Credit: @ui_2506

SCP-008

This plugin enables zombies to infect human players on hit, upon which they can also become zombies on death.
Credit: @catiatto

Anti-Self-Elimination Zombies

This plugin prevents zombie players from eliminating themselves to tesla gates or jumping into the void.
Credit: @catiatto

Custom Classes


D-Class Sub-classes

Baller

D-Class
Regular Stats
Regular Spawn Location
Regular Inventory
Special Ability: Summon three SCP-018s.
Starting Cooldown: 20s
Cooldown: 120s

Phantom

D-Class
Regular Stats
Regular Spawn Location
Regular Inventory
Special Ability: Become invisible for 5 seconds.
Starting Cooldown: 10s
Cooldown: 90s

Druggy

D-Class
Stats Changes: 80% Max Health
Regular Spawn Location
Inventory: Painkillers, Adrenaline x2
No Special Ability
Extra: Cannot drop adrenaline or painkillers.

Janitor

D-Class
Regular Stats
Regular Spawn Location
Inventory: Janitor Keycard, Medkit, Flashlight, Coin
No Special Ability

Junior

D-Class
Stats Changes: 90% Max Health, 115% Max Stamina
Regular Spawn Location
Inventory: Anti-SCP207
No Special Ability
Extra: 60% Character Size. This Class can pick up four candies from the SCP330 candy bowl.

Smuggler

D-Class
Regular Stats
Regular Spawn Location
Inventory: Anti-SCP207, Radio, Scientist Keycard, Flashbang, Coin
No Special Ability

Thief

D-Class
Regular Stats
Regular Spawn Location
Regular Inventory
Special Ability: Steal a random item from the nearest player.
Starting Cooldown: 10s
Cooldown: 120s
Extra: Role does not display to surrounding players.

Scientist Sub-classes

Containment Engineer

Scientist
Regular Stats
Regular Spawn Location
Inventory: Containment Engineer Keycard, Flashlight, Painkillers x2
No Special Ability

Research Supervisor

Scientist
Regular Stats
Spawns in Entrance Zone
Inventory: Research Supervisor Keycard, Medkit
No Special Ability

Ekko

Scientist
Regular Stats
Regular Spawn Location
Regular Inventory
Special Ability: Special Ability: Return to the position and health you were at 8 seconds ago.
Passive Ability: The special ability triggers on death as long as it is not on cooldown, preventing the death.
Starting Cooldown: 10s
Cooldown: 90s

Facility Guard Sub-classes

Officer

Facility Guard
Regular Stats
Regular Spawn Location
Inventory: Light Armour, Facility Guard Keycard, COM18, Painkillers, Radio, Medkit
No Special Ability
Extra: This class does 10 additional damage with the COM18. The additional damage penetrates armour.

Captain

Facility Guard
Regular Stats
Regular Spawn Location
Inventory: Combat Armour, Facility Guard Keycard, Crossvec, Painkillers, Radio, Medkit
No Special Ability

Rookie

Facility Guard
Regular Stats
Regular Spawn Location
Inventory: Combat Armour, Facility Guard Keycard, COM18, SCP207, Radio, Medkit
No Special Ability

Sheriff

Facility Guard
Regular Stats
Regular Spawn Location
Inventory: Combat Armour, Facility Guard Keycard, Revolver, Radio, Painkillers
No Special Ability
Extra: Take 10% reduced damage from all sources.

Nine-Tailed Fox Sub-classes

Red Right Hand

Nine-Tailed Fox Captain
Regular Stats
Regular Spawn Location
Inventory: Heavy Armour, COM18, Radio, Flashbang, SCP500 x2, Alpha-1 Red Right Hand Keycard
Special Ability: Go Berserk. Run faster (20% movement speed boost) and tank more bullets (30% Damage Reduction and 50 AHP). This special ability plays a rapid heartbeat and breathing sound which can be heard by surrounding players, indicating that the special ability is active. Lasts 15 seconds.
Starting Cooldown: 10s
Cooldown: 180s
Extra: This class cannot pick up any gun other than the COM18. Deal 10 added damage per gunshot.

Sharpshooter

Nine-Tailed Fox Sergeant
Regular Stats
Regular Spawn Location
Regular Inventory
Special Ability: Gain maxed SCP1863 effect for 15 seconds.
Starting Cooldown: 10s
Cooldown: 120s

Breacher

Nine-Tailed Fox Private
Regular Stats
Regular Spawn Location
Inventory: Heavy Armour, MTF Operative Keycard, Shotgun, COM18, Radio, Flashbang, Grenade, Medkit
No Special Ability

Medic

Nine-Tailed Fox Private
Regular Stats
Regular Spawn Location
Inventory: Light Armour, MTF Private Keycard, FSP9, Radio, SCP500, Adrenaline, Medkit x2
Special Ability: Heal all players in a small radius on your team for 50HP.
Starting Cooldown: 10s
Cooldown: 50s

Officer

Nine-Tailed Fox Sergeant
Regular Stats
Regular Spawn Location
Inventory: Light Armour, MTF Operative Keycard, COM15, Radio, Flashbang, Medkit, Adrenaline
No Special Ability
Extra: Deals 17 extra damage with the COM15.

Ninja

Nine-Tailed Fox Sergeant
Stats Changes: 90 Max Health, 10% Movement Boost
Regular Spawn Location
Inventory: Light Armour, MTF Operative Keycard, Crossvec, Radio, Flashbang, Medkit
Special Ability: Flash Escape. Immediately detonate a flashbang, and get a 25% Movement Boost and invisibility for 3 seconds, allowing you to escape from a sticky situation.
Starting Cooldown: 10s
Cooldown: 140s
Extra: This class can only use light armour, and walks much quieter than other classes.

Veteran

Nine-Tailed Fox Sergeant
Stats Changes: 110% Max Health, 110% Max Stamina, 10% Movement Boost
Regular Spawn Location
Inventory: Light Armour, MTF Operative Keycard, E11-SR, Radio, Flashbang, Grenade, Adrenaline.
No Special Ability
Extra: 2x Bodyshot Reduction, 2x Rainbow Taste and SCP1853 effects.

Tau-1

Nine-Tailed Fox Captain
Stats Changes: 200% Max Health, 75% Max Stamina, 10% Slower Movement
Regular Spawn Location
Inventory: Heavy Armour, MTF Captain Keycard, E11-SR, Radio, Flashbang, Grenade, Adrenaline, Medkit
No Special Ability
Extra: Slightly larger character. Can look at SCP096 without triggering it.

Speed Demon

Nine-Tailed Fox Private
Stats Changes: 80% Max Health, 350% Max Stamina, 10% Movement Boost
Regular Spawn Location
Inventory: Combat Armour, MTF Operative Keycard, Crossvec, Radio, Adrenaline, Medkit x2
No Special Ability

Chaos Insurgency Sub-classes

Bomber

Chaos Insurgency Rifleman
Regular Stats
Regular Spawn Location
Regular Inventory
Special Ability: Explode instantly, dealing damage to surrounding players.
Starting Cooldown: 180s

Juggernaut

Chaos Insurgency Rifleman
Regular Stats
Regular Spawn Location
Regular Inventory
Special Ability: Gain 50 decaying AHP.
Starting Cooldown: 10s
Cooldown: 90s

Demolitionist

Chaos Insurgency Rifleman
Regular Stats
Regular Spawn Location
Inventory: Heavy Armour, Chaos Insurgency Keycard, Assault Rifle, Grenade x3
No Special Ability
Extra: Cannot be damaged by grenades.

Outlaw

Chaos Insurgency Rifleman
Regular Stats
Regular Spawn Location
Inventory: Light Armour, Chaos Insurgency Keycard, Revolver, Adrenaline, Painkillers, Grenade
No Special Ability
Extra: Deals an extra 20 damage with the

Zeta-3 Archangel

Chaos Insurgency Marauder
Stats Changes: 150 Max Health
Regular Spawn Location
Inventory: Heavy Armour, Chaos Insurgency Keycard, A7, Medkit, Painkillers, Grenade
Special Ability: Dash
Starting Cooldown: 10s
Cooldown: 50s
Extra: Spawn with a permanent SCP1344 effect.

Knight

Chaos Insurgency Marauder
Regular Stats
Regular Spawn Location
Inventory: Heavy Armour, Chaos Insurgency Keycard, Jailbird, Adrenaline, SCP500
No Special Ability
Extra: The Knight only deals 50 damage with the Jailbird.

Pyromaniac

Chaos Insurgency Rifleman
Regular Stats
Regular Spawn Location
Regular Inventory
Special Ability: Ignite the last shot player, dealing 30 damage over the course of 5 seconds.
Starting Cooldown: 10s
Cooldown: 90s

SCP Sub-classes

SCP-939-2 (Puppy)

SCP-939
Stats Changes: 1800 Max Health
Regular Spawn Location
No Special Ability
Extra: 60% Size

Speedy 049-2

SCP-049-2
Stats Changes: 50% Movement Boost, 600 Max Health
Regular Spawn Location
No Special Ability

Stalker 049-2

SCP-049-2
Stats Changes: 15% Movement Boost
Regular Spawn Location
No Special Ability
Extra: 90% Size. This class walks silently.

Armoured 049-2

SCP-049-2
Stats Changes: Slightly slower movement, 600 Max Health
Regular Spawn Location
No Special Ability
Extra: 105% Size (only in width)

Dwarven 049-2

SCP-049-2
Stats Changes: 475 Max Health
Regular Spawn Location
No Special Ability
Extra: 110% width, 60% height. Shorter and thicker.

Ghostly 049-2

SCP-049-2
Stats Changes: 450 Max Health
Regular Spawn Location
No Special Ability
Extra: This class can walk through doors without opening them.

King 049-2

SCP-049-2
Stats Changes: 850 Max Health, 300 Hume Shield, 5% Movement Boost
Regular Spawn Location
No Special Ability
Extra: Slightly larger

Seer 049-2

SCP-049-2
Stats Changes: 275 Starting Health, 600 Max Health
Regular Spawn Location
No Special Ability
Extra: Slightly smaller, has SCP1344 (goggles) effect.

Junkie 049-2

SCP-049-2
Stats Changes: 300 Starting Health, 400 Max Health
Regular Spawn Location
No Special Ability
Extra: This class has the SCP207 effect at 2 intensity.